| 117 |
|
# Normal text
|
| 118 |
|
TEXT= style.text[gtk.STATE_NORMAL].to_string()
|
| 119 |
|
|
| 120 |
|
# grey text (folder without jpg, category, ...)
|
| 121 |
|
TEXT_LOLIGHT = style.fg[gtk.STATE_INSENSITIVE].to_string()
|
| 122 |
|
|
| 123 |
|
# colored text (basket color ...)
|
| 124 |
|
TEXT_HILIGHT = "#FF0000" #style.bg[gtk.STATE_PRELIGHT].to_string()
|
| 125 |
|
|
| 126 |
|
# input background
|
| 127 |
|
BACKGROUND = style.base[gtk.STATE_NORMAL].to_string()
|
| 128 |
|
|
| |
117 |
try:
|
| |
118 |
# Normal text
|
| |
119 |
TEXT= style.text[gtk.STATE_NORMAL].to_string()
|
| |
120 |
|
| |
121 |
# grey text (folder without jpg, category, ...)
|
| |
122 |
TEXT_LOLIGHT = style.fg[gtk.STATE_INSENSITIVE].to_string()
|
| |
123 |
|
| |
124 |
# colored text (basket color ...)
|
| |
125 |
TEXT_HILIGHT = "#FF0000" #style.bg[gtk.STATE_PRELIGHT].to_string()
|
| |
126 |
|
| |
127 |
# input background
|
| |
128 |
BACKGROUND = style.base[gtk.STATE_NORMAL].to_string()
|
| |
129 |
except: # on win32 : gdk.Color don't have methods to_string() ?!?
|
| |
130 |
|
| |
131 |
TEXT= "#000000"
|
| |
132 |
TEXT_LOLIGHT = "#666666"
|
| |
133 |
TEXT_HILIGHT = "#FF0000"
|
| |
134 |
BACKGROUND = "#FFFFFF"
|